While working on Rive, I was the only artist on the team. My responsibilities included concepts, models, textures, animations, level dressing and particles.
Below you can find some screenshots of the game.
The main character of RIVE.
Here is a small breakdown of how each asset in RIVE was painted using renders (Ambient Occulsion and specular) of a 3D model. RIVE being a pre-rendered game, this process reduced the time it took to make each asset. This was done for each background asset, but not for and of the animating characters.
Animation of two of our enemies in RIVE.
A few screenshots of the RIVE environments in no particular order.